Martes, Hulyo 28, 2015
Game frameworks
Once upon a time, game development meant hiring plenty of developers who
wrote everything in C from scratch. Sure it cost a bazillion dollars,
but it looked great. Now, no one can afford the luxury of custom code.
Most games developers gave up their pride years ago and use libraries
like Unity, Corona, or LibGDX to build their systems. They don't write C
code as much as instructions for the libraries. Is it a shame that our
games aren't handcrafted with pride but stamped out using the same
engine? Most of the developers are relieved -- because they don't have
to deal with the details, they can concentrate on the game play,
narrative arc, characters, and art.
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